How “Last War: Survival” Raked in $1.6 Billion in a Mere 18 Months!

First Fun's game, "Last War: Survival," has set a new record!
According to FoxData, as of February 24, 2025, the cumulative revenue from "Last War" has surpassed $1.6 billion on the Apple App Store and Google Play Store.
Remarkably, this achievement comes less than 18 months since the game's global release.
The primary revenue contributors are the United States, Japan, and South Korea.
Last War: Survival Revenue on the App Store
💡 Read More: How "Last War: Survival Game" Boosted Q3 Revenue by 1,068,662% Year-Over-Year
Next, we will delve into how this game managed to achieve an astounding $1.6 billion in revenue in just 18 months!
Game Mechanics Overview

Powerful Brand Marketing Campaigns
"Last War: Survival" capitalized on its "misleading ads" concept and integrated it into innovative influencer marketing campaigns and celebrity brand partnerships. Influencers were seen playing math-based mini-games or shooting zombies, which helped drive engagement.
In Q4 of 2024, "Last War: Survival" partnered with actor Antony Starr, known for his role as Homelander in the popular TV series "The Boys," to launch a series of highly successful ads on TikTok and Snapchat. In these ads, Starr stated, "This game is called ‘Last War: Survival.' It's gone viral because the developers turned the fake games from the ads into a real game."

However, "Last War: Survival" took this approach a step further by implementing region-specific strategies.
According to Meta App Creatives, in the United States, the ads prominently featured Antony Starr, leveraging his fame from "The Boys." Meanwhile, in Japan, the marketing team tapped into the popularity of local comedians and YouTube influencers to infuse the ads with a sense of familiarity and entertainment.
This strategy fostered a sense of connection and trust, encouraging audiences to try the game.

👉 Click here to view the Last War: Survival ad materials and learn more!
Efficient Monetization of Operational Activities
Another key aspect of the success of "Last War: Survival" is the effectiveness of its operational activities.
According to FoxData-ASO Impact Analysis, this is evident from the game's regular and significant revenue peaks, a performance not seen in its closest competitors.

Key points in the operational activities of "Last War: Survival":
-
The game effectively enhances players' sense of urgency to spend through limited-time currencies, bundles, time-limited shops, and significant discounts during events.
-
Weekly events (such as Alliance Showdown VS) promote "cooperative competition" and create social pressure to drive spending.
-
In addition to seasonal and holiday events (like Halloween and Christmas), the game's operational activities leverage cultural hotspots (such as the 2024 Summer Olympics) to engage the player community.
Join industry experts on December 17, 2025 for a live online panel via Zoom to uncover mobile game marketing trends, creative strategies and growth insights.
Effective Monetization Strategies for All Player Segments
Traditionally, 4X and competitive games with intricate progression systems have concentrated on monetizing "whales"—players who spend a lot. However, as these games draw more diverse audiences, developers have shifted their strategy to target all player segments, including smaller spenders like "minnows" and "dolphins."
Conversion and Sustained Purchases
The main thrust of this strategy is converting as many gamers as possible into spenders through low-cost initial offers. These offers are designed to deliver substantial value and encourage a habit of frequent, smaller transactions. This approach has been effectively implemented by titles such as "Last War."
"Last War" attracts first-time buyers with offers priced between $1 and $3. These packages often include significant benefits, such as additional construction lines and UR (Ultra Rare) heroes. Such compelling offers are crafted to entice new players into making their first purchase while still enabling them to perceive themselves as non-paying players.
Hero Acquisition and Premium Passes
In "Last War," hero acquisition and progression are crucial elements of monetization. Players collect and upgrade heroes through shards, complemented by a generous gacha system intended to heighten excitement. However, the game strategically limits UR heroes within this system, thereby encouraging purchases via in-app purchases (IAPs) where heroes are available earlier than through gacha.
The monetization strategy heavily incorporates premium passes, typically offering certain hero shards and unlocking additional purchase options for players, which strengthens regular investment.
Transition from Gacha to Direct Sales
Developers have gradually shifted focus from relying on gacha mechanics to selling heroes directly through IAPs. This pivot helps cater to a broader player segment, tapping into a preference for offers that guarantee specific outcomes over the probabilistic nature of gacha pulls.
Now just join FoxData and embark on a business growth journey as we unveil a FREE App Data Analytics Tool, which boosts your downloads, increases your user base, and watches your performance soar to new heights!
FoxData's sub-brand, FoxAdvert, provides advertisers with diversified traffic growth and monetization solutions.
Partner with FoxAdvert to fuel your brand's potential in Google, social, and app markets, and ignite your revenue growth with our data-driven solutions.
📚 Recommended reading:





