How Did "Solo Leveling:Arise" Top the Charts in 105 Countries Worldwide in May?

On May 8th, the Korean gaming company Netmarble released a new game adaptation of the manga Solo Leveling: Arise, available on both mobile and PC platforms.

Since its release on May 8th, the game has consistently ranked in the top 10 on both the iOS and Google Play download and revenue charts.

Download and Revenue charts from May 8th till now
Given this trend, it's clear that despite being released on May 8th, the game will successfully make it into the top 10 for both revenue and downloads for the month of May.
Why has this novel-to-manga adaptation game from Korean company Netmarble garnered so much attention and seen such a stable surge in revenue since its launch?
Let's explore the secrets to the game's success!
IP Sparks Global Attention

Global Marketing Strategy
Solo Leveling: Arise primarily adopts a global paid ads strategy.
Target Countries
Similar to the global reach of the Solo Leveling webtoon, the advertising campaign for Solo Leveling: Arise is not confined to Asia, where the IP culture is most resonant. Instead, it spans a wide array of key countries and regions, including the United States, Japan, Thailand, and Canada. Leveraging its globally recognized IP, the campaign aims to reach audiences worldwide.
Timing
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Advertising Materials
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The majority of advertising materials are video-based, accounting for over 70% of the content. These videos primarily feature game animations and live combat scenes, faithfully recreating iconic battle moments from the IP. The focus is on highlighting the exhilarating combat experience to attract fans of the IP and players who prefer action-packed games. The target audience is clearly defined.
Regional Customization
Notably, Solo Leveling: Arise employs differentiated strategies for various regional markets. For instance:
- Japan: The marketing materials include endorsements from the original anime voice actors and live gameplay demonstrations, effectively appealing to Japanese users.
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Hong Kong, Macau, and Taiwan: In addition to the standard game content and IP elements, the campaign features materials with local key opinion leaders (KOLs), precisely targeting the preferences of users in these regions.
👉Click here to see more of the advertising materials used for this game in different countries and regions.

Paid advertisements have played an indispensable role in the explosive popularity of this game.
👉Read More Effective Paid Advertising Strategies here.
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