Global Mobile Game Rankings October 2026 — Top 15 Downloads & Revenue

Q4 opened the way a careful poker player opens a hand: small bets now, the real pot comes later. Revenue charts barely breathed. Download charts refused to sit still. Here's every mover, every new entry — and why October's calm is exactly what makes November dangerous.
Data Period: October 1–31, 2026
Data Source: FoxData Download & Revenue Rankings
Platforms: App Store & Google Play
Geographic Scope: Global
October looked, at first glance, like the quietest month of the year. Every game on the App Store revenue Top 15 moved by a single position at most. The bottom eight of Google Play's revenue chart didn't move at all. If you only screenshot the money boards, you'd conclude the industry went on strike.
Then you look at the download charts and the story flips. Two new games crashed Google Play's party. A cat-themed sudoku climbed five places for the second month running. A bus-jam puzzle that shocked everyone in September with a 139-place rocket grew its installs another 20% in October.
The totals add a twist. The 30 revenue slots earned roughly $1.02 billion combined, up about 6% from September's $962 million, and the two download Top 15s delivered ~215.6 million installs, up ~7%, with Google Play supplying 76% of them. Google Play's revenue chart did most of the growing (+12%, against +3% on the App Store), and the entry bar for the App Store revenue Top 15 rose from $19.9 million to $21.2 million in a single month.
Read that last number twice. October's real story isn't "nothing happened." It's that the tide rose while everyone was watching the ranks: a game could grow and still lose its place, and a game could hold its revenue and still fall off a chart. Clash Royale is the proof. It earned about $20.7 million on iOS in September, comfortably inside the Top 15. In October it was pushed out without needing to collapse. The cut-off simply climbed past it.
We checked every major mover against the live-ops calendar — patches, anniversaries, collaborations, store events — because a rank change without a cause is just noise. If you only have two minutes, the table below shows every big mover and what moved it. The sections after it show the work.
Biggest Movers at a Glance: October 2026
|
Game |
Chart |
Move |
What moved it |
|
Meowdoku! |
App Store downloads |
▲5 to #7 · installs +26% |
Second straight climb; a cat-companion loop players show each other |
|
Heartopia |
App Store downloads |
▲4 to #12 |
Cozy life-sim arriving in its natural Q4 season |
|
Bus Fever Party! |
Google Play downloads |
▲4 to #5 · installs +20% |
Second-month proof after September's 139-place jump |
|
MONOPOLY GO! |
Google Play revenue |
▲2 to #1 · revenue +27% |
Monster Mash season with Ghostbusters × KPop Demon Hunters; Partners event October 21–26 |
|
Honor of Kings (王者荣耀) |
App Store revenue |
#1 · revenue +14% · $50.8M lead |
Anniversary celebration from October 21, Shenzhen carnival October 24–25, after Golden Week |
|
Rotate Rings, MemeMix Challenge |
Google Play downloads |
NEW at #12 and #15 |
A late-September update; a viral voice-party format |
|
Ludo King |
Google Play downloads |
▼3 to #7 |
A tightly packed middle (#5–#9 sit within ~0.7M installs); Diwali is November 8 |
|
Smash Fest! |
App Store downloads |
▼2 to #4 · installs −31% |
Cooling after a viral summer, still on one store |
|
Clash Royale |
App Store downloads and revenue |
▼2 to #9 · out of the revenue Top 15 |
Season-reset aftershock; the revenue cut-off rose 6.7% |
|
Pokémon GO |
App Store revenue |
▼1 to #11 · revenue −17% |
Tough comparison with September's GO Fest stack; Halloween only from October 27 |
|
Delta Force (三角洲行动) |
App Store revenue |
▼1 to #5 · revenue −17% |
Anniversary token events ended October 15 |
Quick Answers: October 2026 Mobile Game Rankings
Most downloaded mobile game: Block Blast! — about 25.1 million combined installs (6.00M App Store + 19.14M Google Play), up ~6% from September.
Top-grossing game on the App Store: Honor of Kings (王者荣耀) — $110.7 million, boosted by China's Golden Week and its anniversary celebration, which opened October 21 and peaked with the Shenzhen carnival on October 24–25. No other game came within $50 million of it.
Top-grossing game on Google Play: MONOPOLY GO! — $40.7 million (▲2), up about 27% on September, dethroning Roblox by less than $1 million.
Biggest climb: Meowdoku!, up five places to #7 on App Store downloads — on top of September's six-place climb. On revenue, MONOPOLY GO!'s two-place jump to Google Play #1.
Biggest fall: Ludo King, down three places to #7 on Google Play downloads — the deepest drop on any October download chart. On iOS downloads, Smash Fest! and Clash Royale each slipped two. In dollar terms, the biggest drops were Pokémon GO and Delta Force (三角州行动) on App Store revenue, about 17% each.
New entries: Rotate Rings (#12) and MemeMix Challenge (#15), both on Google Play downloads.
The pattern in one line: the revenue boards froze on the surface while the bar to stay on them rose 6.7%, so standing still meant filling.
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Who This Report Is For (and Where to Look First)
A ranking is only useful if it changes a decision. Here's how different teams should read the same October data.
|
If you are… |
Your October question |
Start with |
FoxData tool that answers it |
|
UA manager / growth lead |
Which September breakout survived its second month — and which is decaying? |
Bus Fever Party!, Meowdoku!, Smash Fest! |
App Movement and Ad Intelligence |
|
Live-ops / product lead |
What did Golden Week and the Halloween window actually pay? |
Honor of Kings (王者荣耀), MONOPOLY GO!, Roblox |
Store Monitor and Estimated Revenue |
|
ASO manager |
Which new entries took keyword real estate I could have owned? |
Rotate Rings, MemeMix Challenge, Ludo King's slide |
Keyword Research and ASO Impact |
|
Indie developer / publisher |
Is there still room at the top of Android? |
Google Play's two new entries vs. its frozen revenue board |
Mobile Game Analytics and Free ASO Tools |
|
Analyst / investor / agency |
Which numbers survive a deck review? |
The concentration math and per-slot economics below |
App Data API |
Global Mobile Game Rankings by Downloads — October 2026
The download charts split along personality lines again. The App Store reshuffled its existing cast — risers and fallers, but no arrivals. Google Play let two new games through the door and moved its mid-table around them.

Data source: FoxData Download Charts, October 2026
I. App Store Download Rankings (Top 15)
Block Blast! does the double again — and grows into the season
Block Blast! topped both stores for a third straight month: 6.00M on iOS, 19.14M on Google Play, ~25.1M combined — up ~6% from September, when back-to-school was supposed to drain casual play time. It didn't.
Hungry Studio's lead over Pizza Ready! on Google Play actually widened, from ~714K to ~788K installs. Between the Apple Arcade halo of the ad-free Block Blast!+ (added September 3) and the original's ad-funded machine, the franchise now runs a two-engine model most puzzle studios can only envy: one version monetizes attention, the other monetizes the subscription.

Source: FoxData's Downloads Trend
Roblox (▲2) and the Halloween runway
Roblox climbed two places to #2 on iOS and held #3 on Google Play — and the timing is no mystery. The Hollow, the platform's Halloween tentpole, went live October 22 and ran through November 2. It folded monsters from nine popular horror games into one shared survival maze, with daily quests, exclusive rewards and a live finale on October 31.
For Roblox, seasonal events aren't a content update; they're a coordination problem across thousands of experiences, solved once and monetized everywhere. The same event lifted Google Play revenue ~12% (more on that below), which is the part most "seasonal bump" stories never deliver.

Source: FoxData's Versions—In-App Events
Smash Fest! (▼2): a cool-down, not a collapse
The honest headline: Flow Games' can-smashing puzzle fell two places to #4 with 3.85M downloads, down about 31% from September's 5.60M. The fair headline: a game that peaked at #1 in July (6.41M) is still top-five in October, about five months after its May 2026 global launch — and it's doing it from one store, since it was pulled from Google Play at the end of July and hasn't returned. Its core loop — aim, set power, fire, and let one perfect shot chain-collapse a whole structure — is exactly the kind of destruction ASMR that short-video ads were built for. The studio is betting on the franchise: in mid-October Flow Games confirmed about $49 million in total funding from Tencent and three venture investors, with a stated plan to accelerate Smash Fest's growth and expand the team. Look-alikes have multiplied in the meantime. The open question for Q4 is whether Flow Games converts a viral year into a franchise (more levels, a sequel, a return to Android) or rides the decay curve like so many "satisfying destruction" one-hits before it.
Meowdoku! (▲5): Sustaining Growth for a Second Month
After leading September's iOS ranking gains (▲6), Meowdoku! climbed another five positions in October to #7, with installs rising approximately 26% to 3.16 million. Two consecutive months of growth suggest sustained momentum rather than a temporary acquisition spike.
Unlike puzzle games that rely heavily on short-lived advertising campaigns, Meowdoku! appears to benefit from product-led engagement. Its cat-companion progression system and forgiving three-mistake allowance encourage continued play, creating opportunities for organic sharing and word of mouth. This aligns with a broader industry trend: publishers are increasingly prioritizing ratings and reviews as strategic growth drivers, with growing engagement in our Ratings & Reviews module.

Oakever's Broader Portfolio Momentum
Oakever Games also secured #9 on Google Play with Tile Explorer – Triple Match, generating 9.87 million installs. With two titles across different puzzle sub-genres reaching the Top 10 on separate platforms, Oakever demonstrates a diversified publishing strategy and repeatable growth potential.
Heartopia (▲4): the cozy life-sim found its season
XD's Heartopia, which launched worldwide on mobile on January 7, climbed four places to #12 — effectively the closest thing the iOS download chart had to a new arrival, having sat just outside the Top 15 in September. Cozy life-sims thrive on seasonal calendars, and the Halloween-to-holidays stretch is peak season for exactly what Heartopia sells: low-stakes customization, warm colors, no fail state. Cozy life-sims have quietly become a Q4 genre on mobile, and Heartopia is currently its chart standard-bearer.
The cozy-logic cluster owns the middle of the chart
Four of the five positions between #5 and #10 belong to the same quiet phenomenon: Solitaire Associations Journey (#5), Block Out! (#6), Vita Mahjong (#8) and Jigsolitaire (#10). This cluster formed in September and held through October — remarkable when you remember the chart's usual churn. The competition inside it is now absurdly tight: Vita Mahjong edged Clash Royale for #8 by roughly 2,900 downloads. When a mahjong app and a Supercell flagship are separated by a rounding error, you're not looking at a chart, you're looking at a knife fight.
Clash Royale (▼2) cooled on schedule — and dropped off the revenue board entirely
September's Season 87 "Minion Academy" reset did its job: lapsed players flooded back and downloads jumped. October's Season 88 "Shocktober" (October 5) followed with a new Hero Electro Wizard, a free Electro Giant Evolution and a 20-card Chaos Season, plus balance passes on October 6 and 19. That is a generous, retention-first calendar. It did not translate into iOS revenue.
Clash Royale slipped two places to #9 on downloads and — more telling — fell out of the iOS revenue Top 15 altogether (the bar there is now ~$21.2M, up from $19.9M in September). Its installs actually grew about 3%, which is the lesson: when the whole chart grows 7%, "growing a little" is falling. A player reset without a matching spending hook buys attention, not revenue. Supercell has the live-ops muscle to fix this by December; October's data just shows the cost of sequencing it a season late.
🦊 FoxData Insight:
October's iOS download chart rewarded two very different engines — and only one of them is durable. Short-video spikes still buy slots (ask September's one-month wonders), but every game that gained position this month did it with compounding content: Meowdoku!'s shareable coziness, Heartopia's seasonal calendar, Roblox's platform event. The test to apply to your own product is blunt: can a stranger understand why your game is fun from one 15-second video, and does anything about it improve the longer someone plays? If either answer is no, more UA budget just rents the chart. And a housekeeping note that doubles as a trend: in the latest week of FoxData platform data, Ratings & Reviews was the module most active trial teams opened. The industry is visibly bracing for Q4's review wars before the spend arrives.
II. Google Play Download Rankings (Top 15)
The podium didn't blink
Block Blast!, Pizza Ready! and Roblox held exact positions for a second month, and the first two each grew about 6%. In most categories, a frozen top three means stagnation; in hyper-casual-adjacent mobile gaming, it means the three incumbents have made discovery so expensive that nobody's even trying the front door this month. The action moved to the wings.
Free Fire MAX (▲1): a collaboration's last lap still has legs
Garena's NARUTO SHIPPUDEN collaboration — Chapter One: Nine Tails Strikes, the award-winning IP play that returned September 16 — ran through October 15, and its final two weeks did something collaborations rarely do: accelerated installs. Free Fire MAX climbed one place to #4 with 10.88M downloads (+11% over September), the standard build held #11 (+8%), and players spent down collaboration inventories before the deadline, pushing revenue up ~8%. Free Fire was also one of three titles with a global league during Google Play's Play Fest week (October 13–19), which may have added a little traffic at the right moment. The Halloween event then caught the handoff with no dead week. Note what the chart markers say, though: this was a held position converted into a climb, not a new one. Rerunning a proven collaboration with fresh mechanics costs a fraction of a new license — that's the whole point.
Bus Fever Party! (▲4): the second-month test, passed
In September we wrote that Lumi Games' bus-jam puzzle had thirty days to prove its 139-place rocket (from #148 to #9) wasn't a one-month wonder. October's verdict: 10.57M downloads, up ~20%, now #5. The growth is also geographically honest — Brazil, India and Indonesia contributed at similar scale in September, marking this as a genuine multi-market breakout rather than one country's curiosity. The design explains the spread: a traffic-jam board where you move vehicles to clear the jam is legible in any language, the cause of failure is always visible ("I just moved them in the wrong order"), and the fix is one retry away. The watch-item hasn't changed, either: as of our September snapshot, a 4.18-star average across ~151K reviews is decent, not bulletproof, and rating management is what separates a two-month story from a twelve-month one once the UA flattens.
Ludo King (▼3): the biggest fall on any October download chart
The Indian board-game institution slid three places to #7 — the deepest drop recorded on any of this month's download charts. Read the gap, though, not just the arrow: the five places from #5 to #9 sit within about 0.7M installs of each other, and Ludo King finished just 22,756 downloads behind School Party Craft and 183,623 ahead of Subway Surfers. We found no headline content drop for it in October, while the puzzle pack around it kept multiplying. But context matters: Ludo King's biggest weeks have historically tracked India's festive calendar, and Diwali lands on November 8 this year (Dhanteras on November 6). File this under "watch November," not "write the obituary."
New entry: Rotate Rings — zen as a growth strategy
Nebula Studio's Rotate Rings entered the chart at #12 with 8.12M installs, and it might be the most un-hyper-casual thing on the board. Its installs began climbing in late September, right after a September 24 update, and carried through October. Players rotate interlocking 3D rings — circular, D-shaped, S-shaped, triangular, U-shaped — until hidden slots align and each layer releases. Hundreds of handcrafted levels, a gentle difficulty curve, and boosters and hints for when you're stuck. There's no clock to beat and no fail state worth fearing. Its pitch is essentially "digital fidgeting with a finish line," and October's chart says there's a very large audience for exactly that. The challenge ahead is structural: zen puzzles live or die on content cadence, because players who bought calm will not tolerate repetition.

Source: Rotate Rings — App Screenshots
New entry: MemeMix Challenge — AI moves from tool to toy
The month's most interesting arrival sits at #15: MemeMix Challenge, a voice-mimicry party game from Amobear VN Game Global that reached Google Play on September 28 and needed only about a month to reach the Top 15. It is a free take on the voice-imitation format popularized by a paid PC party game. The AI doesn't generate the content — it judges you, scoring your impressions of anime lines, meme catchphrases, character voices and animal sounds in real time out of 100. The loop is listen → mimic → get scored → try again, and the scores are deliberately unpredictable: sometimes eerily accurate, sometimes comedy. That "open a blind box with your own voice" quality is inherently filmable and inherently social, which is why it spread. It's also an early marker of a shift we keep seeing in the data: AI crossing from production tool to game mechanic. Whether it lasts is a different question; a free clone of a paid game has to keep licensing laughs to stay ahead of its own imitators.

🦊 FoxData Insight:
Android remains the only chart that regularly mints newcomers — but the door has a bouncer. Every recent breakout passes the same three-second test (understandable at a glance), the thirty-second test (playable without a tutorial), and the share test (produces a clip you'd send to a friend). What happens after entry is the harder part: Rotate Rings must keep shipping structures, MemeMix must keep licensing laughs, and Bus Fever Party! must deepen its difficulty curve before the formula wears thin. The two games these newcomers displaced, Annoying Uncle Punch Game and Vita Mahjong on Android, are a reminder that the Top 15 on Google Play is a rolling audition.
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Global Mobile Game Rankings by Revenue — October 2026
If October's download charts were a shuffle, the revenue boards were a held breath. And that's precisely what makes them worth reading closely: stability this synchronized is chosen, and choices reveal plans.

Data source: FoxData Revenue Charts, October 2026
III. App Store Revenue Rankings (Top 15)
Honor of Kings (王者荣耀): $110.7 million and a $50 million lead
No asterisks needed here. Golden Week events opened in late September, the holiday itself ran October 1–7, and Tencent then stacked the anniversary celebration on top: a pre-launch event on October 15, the main celebration from October 21, and the Shenzhen carnival on October 24–25, co-staged with KPL's 10th-anniversary "Wonder Day," plus the Co-Creation Night on the 25th. On that night, three Honor of Kings franchise titles reportedly held the top three spots of China's iOS free-games chart, a first. Revenue came in at $110.7M on iOS, roughly 14% above September, and the gap to #2 is about $50.8 million — the widest lead on either revenue chart. A MOBA approaching its second decade out-earning the next-best game on the chart by almost double is the quietest big story in the industry.

One slot, max: the top of the board refused to move
Every position in this Top 15 moved by one place or not at all. MONOPOLY GO! (#2) and Royal Match (#3) — separated by barely $550K — held. Candy Crush held #6. Kingshot held #9. When fifteen games worth ~$636M combined (up ~3% from September) move this little, it isn't paralysis; it's a synchronized breathing pattern. September's anniversary spending (TFT CN's five-year bash, Delta Force's second anniversary) finished its run mid-month, most Halloween activations only started in the last ten days of October, and Black Friday content sat ready but unreleased. Everyone is saving the same punch for November 27.
Gossip Harbor (▲1) is now knocking on Royal Match's door
The steadiest overachiever on either board: Microfun's merge-2 flagship climbed to #4 with $58.8M — within about $550K of Royal Match for the bronze. A narrative merge game spending October within spitting distance of the match-3 king, while also holding #3 on Google Play ($37.8M, up about 17% on September, and still a place lower because MONOPOLY GO! surged past it), is the strongest evidence yet that the merge-2 formula has graduated from genre curiosity to permanent pillar. No single event drove it; Microfun just runs its event cadence like clockwork, and clockwork compounds.
Delta Force (▼1): digestion after the party
September's biggest revenue story — iOS revenue up ~54% to $55.4M on the back of its second anniversary — gave some of it back: $46.2M (▼1 to #5, roughly −17% MoM). The anniversary token events ran September 24 to October 15 and the free limited-time tickets to around October 25, so the decline is the scheduled comedown, not a verdict. The number that matters for Delta Force is what November's season content and Black Friday store visibility do with a player base the anniversary just reactivated.
Pokémon GO (▼1): the other 17% hiding in plain sight
Pokémon GO slipped one place to #11 with $26.6M, down about 17% from September's $32.1M. The rank move looks polite; the dollars don't. September carried GO Fest: Mega Finale (September 5–6), a Community Day Classic with a paid ticket and a Super Mega Raid Day, a dense stack of paid moments. October leaned on two Max Battle Days (October 3 and 24), a Zorua Community Day on October 10 and a Halloween event that only began on October 27, with Part Two running November 1–5. Much of the Halloween spend therefore lands in November. This is the rhythm of event-led games: many small, dated monetization moments, and a month with fewer of them shows up immediately in the number.
Century Games quietly owns two chairs — and reclaimed ground on Google Play
Whiteout Survival (▲1 to #7, $41.0M) and Kingshot (#9, $35.3M) give Century Games two of the fifteen iOS revenue slots, and on Google Play the same duo holds #6 (▲1) and #8. That Google Play climb is worth a pause: September's estimates had Whiteout's Android revenue down ~15% and Kingshot's down ~19% from August, so October's recovery (Whiteout +13% to $29.9M, Kingshot +7% to $25.8M) suggests the dip was an event-calendar gap, not player fatigue. Whiteout is back within a few percent of its August level; Kingshot still has about 14% to recover. Across both stores the pair earned about $132.0M, up roughly 6% on September. Meanwhile Last War: Survival (▼1 to #8) keeps the survival-SLG trio's internal competition alive. Three games, three publishers, one genre, zero slack.
Golden Week's tail: Game for Peace and Teamfight Tactics CN
Both Tencent holiday riders advanced a single place — Game for Peace (▲1 to #10, $27.1M) on Golden Week's long spend-tail, and TFT's Chinese edition (▲1 to #14, $21.2M, up about 7% on September) still milking an anniversary cycle that began back on August 7. The fight for the chart's final slot was decided by about $58,000 between TFT CN and Gardenscapes (▲1 to #15). Fifty-eight thousand dollars. That's what the difference between "on the October board" and "invisible" looks like at the top of this market.
🦊 FoxData Insight:
A revenue board where nobody moves more than one slot looks like stability. Read it as synchronization instead: fifteen whales all running the same cadence — big beat in September, digestion in October, everything loaded for November. That discipline holds exactly as long as nobody breaks it. The first major title to open its Black Friday event a week early, or to drop a "year in review"-style retention hook in mid-November, will convert October's calm into its own spike — and everyone else's flat line. For newer games, the lesson of the bottom of this chart is starker: the entry bar is ~$21M a month and rising (up 6.7% in a single month), which makes the real question not "how do we get a first purchase" but "what reason does a player have to pay on day 30 and day 90."
💡 See which updates and events move a game's rank
Check any game's version history, in-app events and revenue curve side by side, the same view behind the Delta Force and Pokémon GO analysis above. Free for 7 days. No sales call.
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IV. Google Play Revenue Rankings (Top 15)
MONOPOLY GO! takes the crown it lost by $231K
September's cruelest stat: Gossip Harbor beat MONOPOLY GO! for #2 by about $231K — a 0.7% gap. October's answer: Scopely's board-game casino didn't settle for second. It climbed two places to #1 with $40.7M, edging Roblox by under $1M. The money moved on Android only: revenue rose about 27% from September's $32.1M, putting it back above its August level, while its App Store revenue was flat. The cause was the calendar. Its Monster Mash season (September 23 to November 25) carried Ghostbusters and KPop Demon Hunters collaborations, with Partners events on September 29–October 4 and again on October 21–26. MONOPOLY GO! is the rare title that treats every seasonal window as a monetization instrument, not decoration — and October was the month the instrument was played loudest.
Roblox (▼1) actually earned 12% more
The rank fell; the money didn't. Roblox's $39.8M is up ~12% from September's $35.5M, with The Hollow (October 22 to November 2) converting seasonal attention into creator-economy spend. Losing the top spot while growing double digits tells you how much the ceiling rose this month — and how little the chart tells you on its own.
No newcomers for a fourth straight month — but the top three reshuffled
No new name entered this chart for a fourth straight: Whiteout Survival (▲1) and Candy Crush (▼1) swapped at #6/#7, and the bottom eight didn't move at all — Kingshot, Last War, Free Fire, Last Z, Gardenscapes, Township, Royal Kingdom, Pokémon TCG Pocket, frozen in formation. Last Z: Survival Shooter quietly posting a second month near #11 is the sleeper line here; the survival-shooter niche is filling in below the SLG giants. Pokémon TCG Pocket held #15, but its Dual Fusion expansion landed on October 28–29, so the real test of its defensive power is the November chart.
Free Fire banks an 8% finale
The NARUTO collaboration's final stretch pushed Free Fire's Google Play revenue to $18.4M (#10, held), up ~8% — confirmation that a well-run collaboration's deadline is a monetization feature, not just its launch. Two download slots plus a revenue slot makes Garena's October the most efficient three-line presence on any board this month.
🦊 FoxData Insight:
Google Play's revenue chart is where "slow work beats fast marketing" stops being a slogan and becomes arithmetic. The average revenue per Top-15 slot on Google Play is ~$25.8M versus ~$42.4M on iOS — a 1.6× density gap — and ten of iOS's fifteen revenue titles also sit on this list, meaning the same handful of games dominate both money maps. Google Play's Top 15 grew 12% in October against 3% on iOS, so Android is where the momentum was, even if iOS is where the density is. Breaking in from outside takes a window (a collaboration, an anniversary, a Play Fest feature), not a budget line. The bottom eight's freeze says Android's high-value pools are entrenched; the top three's movement says the entrenchment has a lid, and Scopely just lifted it.
The October Pattern: Steady Money, Restless Users
Put the four charts side by side and October 2026 resolves into one structural sentence: the head of the market is getting heavier, and the bar to stay in it is rising.
The thirty revenue slots above grew about 6% combined, the thirty download slots grew about 7%, and the entry bar of the App Store revenue chart rose 6.7% in a month. Three numbers, one message: standing still is a decision to fall. A game that holds its revenue (Clash Royale) can drop off a chart. A game that grows 3% in installs (also Clash Royale) can lose two places. And a game that grows 17% (Gossip Harbor on Google Play) can lose a place because someone else grew 27%.
The platform split matters as much as the concentration. Google Play converts scale: 76% of all Top-15 installs, friendlier to zero-budget discovery, and the only chart that minted newcomers this month. The App Store converts density: 1.6× the revenue per slot, dominated by the same ten games on both money boards. A global launch that treats these as one market — one product positioning, one creative set, one monetization plan — is leaving money on both sides of the border. Android rewards legibility and volume; iOS rewards polish and paywall design. October's charts are the clearest argument for running them as two separate go-to-market plans that happen to share a build.
And note what did not happen: no revenue chart punished a game for holding its fire. October was the month for fixing D30 and D90 monetization quietly, shipping retention hooks, and pre-positioning store pages — because November's windows (Black Friday on November 27, Diwali on November 8) reward whoever prepared in the quiet, not whoever starts preparing during the sale.
Beyond the arithmetric, two rules hold across all four charts:
- Dated reasons to pay beat creative bursts. Honor of Kings (王者荣耀), MONOPOLY GO! and Delta Force (三角洲行动) all had a dated calendar behind their numbers, and those calendars were public weeks in advance. Your rivals' live-ops calendars are readable too, if you are watching.
- The second month is the real test. Bus Fever Party! and Meowdoku! passed it; Bus Traffic Fever! did not. A single month of growth is a creative result. Two is a product result.
What Shaped the Charts: Four Forces
Four forces explain most of what the charts above show.
- China's Golden Week, then an anniversary stack. National Day holidays ran October 1–7, and Honor of Kings (王者荣耀) followed with its anniversary celebration from October 21 and the Shenzhen carnival on October 24–25. The details are in the Honor of Kings section above.
- The Halloween economy went platform-scale. Roblox's The Hollow (October 22 to November 2), MONOPOLY GO!'s Monster Mash season (September 23 to November 25), Free Fire's Halloween event (mid-October into early November, with regional windows) and Pokémon GO's late Halloween start (October 27) pushed seasonal spend into the last third of the month.
- October 15: the month's hidden cliff. Free Fire × NARUTO SHIPPUDEN (September 16 to October 15) and Delta Force's anniversary token events (September 24 to October 15) ended the same day. Delta Force's iOS revenue fell ~17% from September's $55.4M, while Free Fire's Google Play revenue rose ~8% as players spent down inventory before the exit.
- Q4's commerce machinery switched on. Google Play ran its first Play Fest (October 13–19), Pokémon TCG Pocket's Dual Fusion expansion arrived on October 28–29, and Black Friday lands on November 27. Most publishers appeared to be banking content for it.
What This Looks Like When You're the One Who Has to Explain the Chart
A ranking report is a different thing at 9:40 on a Monday morning, when someone forwards a screenshot and asks, "Why is this game suddenly above us?" Here are three situations we hear about most, and what each looks like inside FoxData.
If you run UA: "Is the next Bus Fever Party already out there?"
Your CEO sends the Google Play chart with a green arrow circled. You need to know what moved, where, and whether it will last. Open Top Charts for games on Google Play, check App Movement for the biggest climbers by country, then look at the game's Ratings & Reviews and live creatives. In about half an hour you have a short answer: the move, the markets behind it, the second-month trend (+20% here) and the creative angle worth testing. Market-level data such as estimated downloads and revenue sits in the Growth plan.
If you run live ops: "What are our rivals' calendars before Black Friday?"
October showed how much a dated calendar is worth. Open ASO Impact Analysis for a rival title, line its version history and in-app events up against the revenue curve, and you can see which events paid and which fell flat. That gives you a competitor calendar to plan around instead of crash into. ASO Impact Analysis and the ASO report are Growth-plan features.
If you're an indie developer or publisher: "Is there still room on Android?"
Two newcomers entered Google Play's Top 15 and the revenue chart barely moved. If you have a puzzle prototype and a modest budget, start where it is cheapest: run your sub-genre through the Free ASO Tools, then use Keyword Research on your three closest rivals and read their latest reviews for the complaints you can fix. The Starter plan ($9.9 a month) covers 3 apps and 90 keywords, and Standard ($59) covers 10 apps and 500.
Is FoxData the right tool for you?
It pays off if you check market data weekly, not once a quarter, and if the answer to "why did this move?" affects a budget or a release date. If all you need is a monthly chart for a slide, this report (and our Top Charts page) may be enough. If you need the cause behind the chart, a competitor set you can reuse, or data you can pipe into your own dashboards, keep reading.
Why Game Teams Choose FoxData, Beyond the Price Tag
Plenty of tools can show you a ranking. The question that matters is how fast you can get from "something moved" to "here is what we do." Price is one answer. These are the others.
One workspace from chart to cause to action
Most teams stitch together a chart tool, a keyword tool, a creative-spy tool and an Apple Search Ads dashboard. FoxData puts market data (Top Charts, App Movement, Store Monitor), ASO (Keyword Research, ASO Impact Analysis), ad intelligence and Apple Search Ads analytics in the same platform. On a day like Monday's MONOPOLY GO! question, the chart move, the event calendar, the creatives and the keyword angle are four clicks apart instead of four logins apart.

The cause, not just the chart
A rank without a reason is noise. FoxData keeps version history and in-app event records next to ranking, download and revenue curves, which is how every cause in this report was checked. You can rerun that check for any game, in any country, in a few clicks.

Self-serve from the first minute
Start with the Free ASO Tools using a free account, move to a 7-day free trial, and choose a plan only when you know what you need. Pricing is public, plans start at $9.9 a month, and there is no sales call between you and your first answer. The platform runs in English, Chinese, French, Russian, Korean and Japanese, and FoxData is ISO 27001 certified.

Data that can leave the dashboard
Analysts and agencies often want the numbers in their own stack. The App Data API covers that, and enterprise teams can add modules such as Game IQ trends.

Comparing FoxData with other app intelligence tools? Ask three questions beyond price
- How many tools does one question touch? If answering "why did this game move?" means opening a chart tool, an ASO tool and an ads tool, count the hours you lose to switching.
- How quickly do you reach the first useful answer? Time how long it takes a new teammate to reproduce a chart like the ones in this report, with their own app and market.
- Can the data leave the dashboard? If analysts or clients need raw numbers, check the API story before the feature list.
For a feature-by-feature walk-through, read our FoxData comparison guide for ASO teams in 2026.
Your First 7 Days With FoxData: A Practical Plan
A trial works best when you know what you're trying to prove. This plan is built around the questions this report raises, and it ends with a decision you can actually make.
|
Day |
Do this |
Module |
What you'll have |
|
1 |
Create your free account, add your game and three direct rivals from this report |
App profile, Competitors Analysis |
A competitor set you can reuse everywhere |
|
2 |
Save the chart views you check most (your genre, your top three countries) |
Top Charts, App Movement |
A daily five-minute market check |
|
3 |
Run a keyword baseline and read your closest rival's ranked keywords |
A keyword gap list |
|
|
4 |
Find the biggest mover in your genre and check what changed in its version history and events |
A cause for the move, not a guess |
|
|
5 |
Read your rivals' ratings by version and country |
A list of complaints worth fixing |
|
|
6 |
Compare estimated downloads and revenue against your category leaders |
Estimated Downloads and Revenue, Store Insights |
A benchmark table |
|
7 |
Write a one-page market brief and decide which plan fits |
Everything above |
A decision, and a Black Friday plan |
🚀 Ready to run it? Start your 7-day free trial of FoxData → If you'd rather talk it through first, book a demo.
November Will Break the Calm — and the Calendar Already Says So
Every signal in October's data points the same direction: the revenue boards' one-slot discipline is a temporary truce, and the truce expires this month.
- Black Friday lands November 27. The 30 slots above are all holding unreleased Q4 content; the first major title to open its event cycle early takes the whole month's narrative.
- Diwali arrives November 8, which is Ludo King's home turf — its three-place October slide may reverse precisely when it matters most.
- Free Fire's reported Storm Arena window (November 6–28) runs straight through the shopping weekend. Roblox's The Hollow, by contrast, already ended on November 2, so Roblox faces its first post-Halloween comparison.
- Honor of Kings (王者荣耀) and KPL head into the 10th-anniversary annual finals in Chengdu on November 14. Watch whether a second hump follows the anniversary peak.
- Pokémon GO's Halloween Part Two (November 1–5), Community Day (November 21) and Super Mega Raid Day (November 28) give it more paid moments than October had, and Pokémon TCG Pocket gets its first full month of dual-type cards.
- The download charts' new blood — Rotate Rings, MemeMix Challenge, Bus Fever Party! — now face their first holiday season with real stakes: convert installs into habits before December's giants start spending.
FoxData Black Friday 2026: What You Save
If October's charts taught anything, it's that the winners of November are decided by who prepared. FoxData's biggest offer of the year opens November 19 and runs through December 7. It isn't on the Pricing page yet, so here is the whole picture in one place. Start your 7-day free trial now, find out which plan you actually need, and you'll know exactly what to pick when the sale opens.
Standard and Growth: today's price vs. the Black Friday price for new subscribers
New subscribers get 35% off the first billing cycle on Standard and Growth, whether you pay monthly, quarterly or yearly.
|
Plan |
Billing |
Price today |
Black Friday price (first cycle, new subscribers) |
You save |
|
Standard |
Monthly |
$59 |
$38.35 |
$20.65 |
|
Quarterly (5% off) |
$168 (≈ $56/mo) |
$109.20 |
$58.80 |
|
|
Yearly (15% off) |
$602 (≈ $50.17/mo) |
$391.30 |
$210.70 |
|
|
Growth |
Monthly |
$159 |
$103.35 |
$55.65 |
|
Quarterly (5% off) |
$453 (≈ $151/mo) |
$294.45 |
$158.55 |
|
|
Yearly (15% off) |
$1,622 (≈ $135.17/mo) |
$1,054.30 |
$567.70 |
Already a FoxData subscriber? Yearly plans get 25% off
|
Plan |
Price today (yearly) |
Black Friday price (returning subscribers) |
You save |
|
Standard |
$602 |
$451.50 |
$150.50 |
|
Growth |
$1,622 |
$1,216.50 |
$405.50 |
The Black Friday discount applies to the plan price for each billing cycle. The Starter plan and Enterprise plans are not part of the sale. Final terms appear on the Pricing page when the offer opens.
Which plan fits a game team?
|
If you need… |
Choose |
|
A low-cost start for up to 3 apps and 90 keywords |
Starter ($9.9/mo) |
|
Keyword and metadata workflow for up to 10 apps, 500 keywords, 50 competitors, a dashboard, data export and email alerts |
Standard ($59/mo) |
|
Estimated downloads and revenue, full Top Charts, market intelligence, Keyword Trend and Explore, ASO Impact reports, and 3 seats for the team |
Growth ($159/mo) |
|
API access, Game IQ trends, user demographics and retention data |
Enterprise (talk to the team) |
If you came to this report for market-level game data, estimated downloads and revenue are the Growth plan's headline feature. That is exactly what the 7-day trial is for: use the days to see whether you need it, and choose with confidence when the sale opens.
🛒 Start your trial now, pick your plan when the sale opens
Set up your competitor set today, use the 7 days to see which plan fits, and be ready on November 19. Free for 7 days. No sales call.
👉 Start your 7-day free trial · See current plans and pricing · Book a demo
FAQ: October 2026 Global Mobile Game Rankings
What was the most downloaded mobile game in October 2026? Block Blast!, with roughly 25.1 million combined installs — about 6.0 million on the App Store and 19.1 million on Google Play — making it #1 on both download charts for the third consecutive month.
What was the top-grossing mobile game in October 2026? Honor of Kings (王者荣耀) led the App Store at $110.7 million (Golden Week plus its anniversary celebrations), while MONOPOLY GO! took the Google Play crown at $40.7 million, climbing two places to dethrone Roblox.
Which games climbed the most in October 2026? Meowdoku! rose five places to #7 on App Store downloads (its second straight month as a top climber), Bus Fever Party! rose four to #5 on Google Play with installs up ~20%, and MONOPOLY GO! rose two to #1 on Google Play revenue, with revenue up about 27%.
Which games fell the most in October 2026? Ludo King fell three places to #7 on Google Play downloads. Smash Fest! (installs down ~31%) and Clash Royale each fell two places on App Store downloads. By revenue, Delta Force (三角洲行动) and Pokémon GO each fell about 17% on the App Store.
Which new games entered the October 2026 global charts? Rotate Rings (#12) and MemeMix Challenge (#15) — both new to the Google Play download Top 15. The App Store Top 15 had no NEW-flagged arrivals; the only entry from just outside the chart was Heartopia (▲4 from #16), with everything else moving within the existing fifteen.
Why did MONOPOLY GO! climb to #1 on Google Play revenue? Its Google Play revenue rose about 27% to $40.7 million, back to August's level after September's dip. The Monster Mash season (September 23 to November 25) and the Partners event (October 21–26) are the dated catalysts. Its iOS revenue was flat.
Why did Clash Royale drop out of the App Store revenue Top 15? Clash Royale earned about $20.7 million on iOS in September, but the October entry bar rose to about $21.2 million. Its downloads grew about 3% while the whole chart grew about 7%, so it lost two places on downloads as well.
Which FoxData plan do I need for mobile game market data? Estimated downloads and revenue, full Top Charts and market intelligence are included in the Growth plan ($159 a month). The Standard plan ($59 a month) is built for ASO workflow across up to 10 apps. You can use the 7-day free trial to see which one fits before you pay.
When is Black Friday 2026, and why does it matter for mobile games? Friday, November 27. October's frozen revenue boards reflect publishers banking content for it; the first titles to open their Black Friday events early are the most likely to break the month's one-slot stability.
Why can FoxData's figures differ from publisher announcements? FoxData's rankings are estimates of downloads and revenue by store, so absolute figures can differ from official publisher numbers. Compare direction and rank order rather than exact dollar amounts, and remember that some games lead on only one store.
How can I track mobile game rankings myself? Open FoxData Top Charts to see live rankings by store, category and country, then use Mobile Game Analytics for downloads, revenue and history. You can start a 7-day free trial to save your own competitor set.
Where does the data come from? All rankings, downloads and revenue figures come from FoxData's mobile game analytics for October 1–31, 2026. Month-over-month comparisons use September 2026. Event dates come from official game and platform announcements and publisher communications.
Conclusion: What October 2026 Means for Q4
October 2026 opened Q4 with charts that rewarded preparation over momentum. The download rankings stayed restless: a cat sudoku climbed again, a bus puzzle grew another 20%, and two newcomers walked into Android's Top 15. The revenue rankings barely moved, but underneath them the bar rose, two giants gave back a sixth of their September revenue, and one board-game casino took back a crown with a calendar rather than a budget.
That is the practical lesson for November. Installs can be bought in a month by anyone with a good creative and an under-priced market. Revenue goes to teams with a calendar, a paying audience and enough visibility into their rivals' calendars to avoid crashing into them.
Will Honor of Kings (王者荣耀) hold its $50 million lead through the KPL finals? Can MONOPOLY GO! stay #1 on Android once Monster Mash ends? Does Ludo King's Diwali bounce arrive on schedule? The November rankings will answer.
Turn the October charts into your Q4 plan
- See it: open FoxData Top Charts for your category and country.
- Test it: start your 7-day free trial and follow the first-week plan above.
- Save on it: see FoxData plans and pricing, and be ready when the Black Friday offer opens, or book a demo if you need API access or agency-grade data.
✨ Related reading:
Previous months' rankings:
- July 2026 · June 2026 · May 2026 · April 2026 · March 2026





