FoxData 2025 H1 East Asia Anime Mobile Game Report: Revenue, Retention & Female Growth
FoxData monitoring reveals: In the first half of 2025, the East Asian anime-styled mobile game market reached a turning point — total revenue declined 2.3% quarter-on-quarter, while a handful of large-scale industrialized titles captured over 80% of core traffic.
This is not a downturn, but rather the ruthless elimination of the "stock competition era" for anime-styled games. While many are still debating whether live2D or 3D modeling is the better option, the real battlefield has already been drenched in blood:
- Combined market size in China, Japan, and Korea exceeded $3 billion, but entered a “high-volatility plateau” for the first time.
- miHoYo titles (Honkai: Star Rail, Genshin Impact, Zenless Zone Zero) continue to dominate the top three, creating an “industrialization gap.”
- The female-oriented segment surged, with Love and Deepspace surpassing $100 million revenue in just six months, the first time a female-focused title entered the top ranks.
- Most mid-tier and long-tail products saw MAU and monthly retention drop below 10%, exposing life-cycle constraints.
PART 01 — Four Essential Intelligence Capsules
- Startup strike teams
- Leverage the ARPG vs. turn-based RPG profitability framework to choose the right genre and avoid burning millions in R&D.Publishing and operations tacticians
- Use the update-to-revenue spike model to pinpoint event timing (anniversaries, collaborations) and drive simultaneous DAU and revenue growth.Investor mine sweepers
- Analyze the market pyramid (industrialized oligopolies + emotional-IP moats + rising female-oriented titles) to identify assets with long-term LTV.Developer scouts
Apply granular retention analysis to locate where players churn and extend your product lifecycle through operational levers.
PART 02 — What Problems Can This Report Actually Solve?
Think of it as personalized coaching from a seasoned expert:
❓ Why does my game underperform against leading publishers?
➤ Report insight: Industrialized models vs. lightweight operations breakdown
➤ Takeaway: Resource asymmetry is real, but differentiated content can still capture long-tail opportunities.

❓ Is female-oriented content really the next growth market?
➤ Report insight: In-depth case studies on Love and Deepspace and Light and Night
➤ Takeaway: Confirms market potential and reveals evolving player demographics.

❓ Why is my daily retention declining across markets?
➤ Report insight: Retention benchmarks compared across CN, JP, and KR
➤ Takeaway: Structural gaps between Android and iOS highlight the need for market-specific strategies.

PART 03 — Why This Matters
What lies behind these answers is nothing less than a rewriting of market rules in 2025.
FoxData’s latest H1 anime-styled mobile game report is not only a dataset compilation, but also a survival manual, a strategic map for investors, and a white paper for publishers navigating the battlefield.
Key takeaways at a glance:
- The industry has entered a “peak consolidation phase”: growth ceiling reached, stock competition intensifies.
- Industrialized giants, emotional-IP moats, and female-oriented breakthroughs form a new three-pillar paradigm.
- Deep localization is the only viable path to global expansion: the better you tell players their own stories, the more global traffic you can capture.
How to Access the Full Report
➡️ Simply click here and submit your information to download the full version of the 2025 H1 East Asia Anime-Styled Mobile Game Market Report.
📌 FoxData is here to help you decode the evolving anime-styled market battlefield.
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